Since Dean Kamen is the founder of US-First, I thought I would pass along this news story:
Planet Green show aims to inspire kids with science
From USA Today (Oct 21, 2010)
What if tiny “nano-bots” could autonomously travel though a person’s bloodstream to find and kill cancerous cells, eliminating the need for surgery? Or what if you could hop into a flying car for your morning commute?
No science fiction here: “These are real,” say commercials for Planet Green’s new show, Dean of Invention, which premieres Friday at 10 p.m. ET/PT.
Dean Kamen, the show’s host and inventor of various medical technologies as well as the two-wheeled self-balancing personal transporter, the Segway, says he wants the show to get kids excited about STEM (science, technology, engineering and math), although the series is not aimed just at children.
Demolishing stereotypes
Inspiring and engaging kids in STEM has long been one of Kamen’s goals, which he largely pursues through his FIRST robotics competition, a series of hands-on robotics contests culminating in a large international championship, something of a robot Olympics.
“I think the biggest stereotype of all that hurts the world of science and technology is that kids think of scientists as a ‘they.’ Kids think, ‘It’s those scientists who will cure cancer. It’s those weird geniuses. It’s them, those scientists, not me,’ ” says Kamen.
Kamen says that he hopes his show will wipe out the image of the crazy or boring scientist by showing kids fascinating technology and fun, exciting scientists of all races, genders and ages.
In each show, Kamen takes his audience on “field trips” to labs and other research sites to investigate breakthrough inventions, including a trip to the U.S. Military Academy at West Point to study robotic prosthetic limbs, a feature on the first episode.
“We want the opportunity to present this information in a way that is broadly interesting and accessible from kids to adults. We want kids to say, ‘I wanna get involved,’ or ‘I wanna build that reality.’ We want to build the army of kids who are going to be the next generation of saviors,” he says.
There are educational TV shows that are effective, such as Cyberchase, a science cartoon on PBS Kids that must prove it is reaching kids because the National Science Foundation funds it, says Joe Blatt, Harvard University Graduate School of Education senior lecturer and director of the Technology, Innovation and Education program.
Blatt adds, however, that educational shows succeed best when geared toward the appropriate age group.
He has not seen Dean of Invention yet, but Blatt says it is not unreasonable to assume that older kids might watch because “teens and tweens” often turn to shows designed for adults as they grow out of kids’ shows.
“A lot of the show, from what I can see, is very technically oriented,” says Tony Murphy of St. Catherine University’s National Center for STEM Elementary Education in St. Paul. Murphy watched preview clips of the show on Planet Green’s website.
“But it is also done in a way that’s interesting and easy to understand, with graphics and great visuals, that help people to gain an understanding of what’s being done in science and technology,” Murphy says. “It’s very, very exciting, and could be great for parents and kids to watch together.”
The show is designed to be accessible to the average adult viewer but stimulating for kids, and informative for professionals in STEM, says Kamen.
Although entire episodes may not appeal to some younger kids, Murphy says teachers from elementary to high school could use clips from the show as part of a lesson to get kids thinking about technology, which is vital because by middle school, some children already have negative feelings about those subjects.
Outside the typical lab
Murphy adds that bringing this show into the classroom could “start kids off with an understanding that we live in a technological world,” and expose kids to scientists and engineers of all cultures and outside of the typical laboratory setting.
Kamen says future episodes will feature a range of innovations such as computer programs that can transfer information from the human brain, and the development of human waste as an energy source to be burned like coal.